![]() ![]() This is great for simple scenes and allows you to very quickly achieve some very nice looking graphical effects. The GPU will then go a away and calculate what colour the polygon will appear in your scene. A fixed function graphics API allows you to specify various bits of data (positions, colours, etc.) for the GPU to work on, and a strict set of commands for using that data.įor example, you can tell the GPU that you have a polygon in your scene, specify the reflectance of the material for that polygon, and add a light to the scene. OpenGL ES 1.x is a fixed function mobile graphics API. What does this mean? OpenGL ES 2.0 was the first OpenGL ES version to support a programmable graphics pipeline. This series of tutorials is going to focus on programmable graphics APIs. ![]() A quick introduction to the programmable graphics pipeline introduced in OpenGL ES 2.0. ![]()
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